An on-chain club with a world attached

Every yacht is born
from a burned Normie.

Normies Yacht Club is a collection of pixel-art yachts that live entirely inside Ethereum. No hosted art, nothing that can be taken down. It is also a 3D marina you can sail, with every claimed yacht floating in it. New here? Read the five short sections below before you step aboard. They take a few minutes and you will know what you are looking at.

The marina is for members. If you do not hold a yacht yet, the same 3D world is open to everyone at the public preview, with nothing to connect and nothing to sign.

A fresh set of real yachts, pulled from the fleet on every visit and drawn here from the chain. Click one to open it.
yachts born from fire,
one for each Normie burned
afloat, claimed
by their captains
still waiting
to be claimed, free
100%
on-chain art,
frozen for ever
reading the chain…
The fleet is the burn record the club publishes at /api/v1/stats.json. Afloat is totalMinted() on the collection's contract, read from a public Ethereum node while this page loaded. Waiting is the first minus the second. You can make all three reads yourself.
Open right now
Asking the club…

Where do you want to start?

Follow 01 to 05 in order for the whole thing, or jump to what you came for.

Section 01

A yacht is made
by destroying something.

Three sentences first. If you read only this far, you still know what this is.

Rarity is earned, never assigned

Each yacht is drawn from the Normie that was burned to make it, so where it came from is what it is. The number of lit pixels on that Normie decides the yacht's class. The more lit pixels, the grander the vessel. There are four, from the most common to the rarest, and the class is what sets how fast the yacht earns every day you hold it.

CruiserThe common class, and the club's backbone10 pts / day
SloopLeaner and scarcer than a Cruiser20 pts / day
SuperyachtRare. Born from the most-inked Normies50 pts / day
CommodoreThe rarest of all: a Superyacht carrying two extras120 pts / day

Beyond class, every yacht carries traits: its body, its sails and how they are set, the sea, the sky, the direction it points, its flag and its deck. It can carry up to two extras as well, such as a deck party, a champagne tower, fireworks, a helipad, a jacuzzi or a tender. Every yacht also gets a rarity rank across the whole collection, worked out from how rare its own traits are.

You can check all of it yourself. The art and the traits are stored in the token, on Ethereum, and they can never be changed. The rarity is not a spreadsheet we keep: anyone can work it out again from the public API and check our maths.

The scarcity is just as real. The fleet only grows when a Normie is burned, so no class can ever be quietly topped up.

One rule runs through everything below, so it is worth reading once here. Capability scales with rarity. Access never does. A rarer yacht earns faster and can do more. One yacht, whatever its class, is a full member of everything.

The roots. The Normies

NYC did not appear from nowhere. It grew out of the Normies: 10,000 monochrome pixel faces that live entirely on Ethereum. No servers, no hosted files, CC0 to the core. Burning is native to their world, and that fire is exactly what gives a yacht its life. We are part of them.

"This was never about building another collection on top of the Normies. It is a layer built for them. We build for them, not over them."

New here, and starting from further back? The Normifesto is an independent community guide to what the Normies are, how burning works, and where their world is going. It is the best place to understand the ground this club is built on.

Verify everything

You do not have to trust our word for any of it. The collection is public and checkable, and every figure at the top of this page is a read you can make yourself, against 0x87306c282eBd62Fe1c80AA69Dd9408331Dc11f64 on Ethereum mainnet.

Start with what most yachts are. The headline counts yachts born, one for each Normie burned, and most of them have not been claimed yet. So they are not tokens on the chain yet either, and ownerOf reverts for them. That is not a fault, it is what waiting to be claimed looks like from outside.

Section 02

The website is the utility.

Most projects give you a picture. Here you get a place. Step aboard and sail your own yacht across a 3D bay of islands and fellow members, with a following camera, day and night, and the club radio playing. Click any yacht to read its story.

The rooms, and what each one is for

The Lounge
The members' chat, inside the marina, on Members' Cay. It opens on standing, not on payment.
The Chandlery
The club shop. Spend anchor points on how your yacht looks. Nothing there affects what you earn.
Brokers' Atoll
The club's window onto the open market. The cheapest yacht for sale beside the cheapest Normie, what people ask and what they offer. The club sells nothing there and takes no fee.
Trade Wind Quay
The official store, as a place you sail to. Or go straight there if you would rather.
Lantern Cay
The club's own venue, on every device. Nothing is ever at stake there.
The Race Office
The Regatta has its own island: the season, the standings, and the moorings it hands out.

Come aboard and the club shows you what is open for you today, and counts what you have not done yet. Your yacht keeps whatever you have bought for it, and the other members can see it: the paint, the flag, the frame on the back, and the fireworks when you set one off.

The marina is members-only, and that is worth saying before you click. It checks the chain for a yacht in your wallet. If you do not have one yet, the same world is open with no wallet at all at the public preview, and the claim page will tell you in one read whether a burn of yours is waiting.

Live today

None of the list below is a promise for later. It is running right now, on the live site, and you can go and use it in the next minute.

The 3D marinaSail a navigable bay of islands, day and night, with a following cameraLive
Real multiplayerOther members sailing at the same time, and every claimed yacht on the waterLive
The LoungeMembers-only chat inside the marinaLive
Anchor pointsEarned by holding, faster for a rarer yacht, and never for saleLive
The ChandleryThe shop: seven things to spend points on, each approved by signing a messageLive
NormieRadioOne synced station. Everyone hears the same second at the same momentLive
Lantern CayThe club's own venue on the eastern water. Nothing is ever at stake thereLive
The RegisterA live roll of the fleet, read off the chain as holdings changeLive
The RegattaA season on the water. Every score goes back to zero when one opensLive
The Ship's LogA record that stays with the yacht when the yacht is soldLive
The TideThe club's draw, free every day and for a scarce prize on SundaysLive
Brokers' AtollThe open market, read from inside the marina. The club sells nothing thereLive
The chartEvery place on the water, and your own boat moving on itLive
Trade Wind QuayThe official store, as a place you sail toLive
The ShipyardCC0 tools built on the club, ours and the community'sLive
The public APIEvery yacht's art and traits, readable by anyone, with no keyLive
Island forgingDeployed on Ethereum, and switched off until the season closesWaiting
Section 03

Hold a yacht and it earns,
on its own.

They are called anchor points. The longer you hold, the more you earn. You never lock a yacht away and never hand it to anyone. There is no staking here of any kind.

The club works your points out from the record of what you have held, which is public on Ethereum. So your standing is the same on every device, you never send a transaction to keep it, and reconnecting over and over earns you nothing. Your yachts stay yours to sell whenever you want, on the open market like any other NFT.

Points are made of one thing only: time on-chain. They cannot be bought, sold or transferred, and no payment in any currency has ever added a single point to a wallet or ever will. The figure is worked out again from the chain's own transfer history, so there is nowhere for a purchase to enter.

What they open, free

Member
The Lounge opens.
Mate
A gold flag flies on your yacht.
Captain
A golden wake trails behind you.
Gala
White and gold, for the longest standing.

What you can spend them on

The tiers above cost nothing. You can also spend points at the Chandlery on how your yacht looks: its name, the colour of its flag, a brass nameplate, a badge in the Lounge, the club's paint, or a frame on the back so the Normie you hold rides there for everyone to see. One purchase is gone in a moment, and that is a firework over the bay. Your balance keeps growing while you hold, so it fills back up on its own, and every purchase is approved by signing a message, which costs no fee and moves no money.

The Tide. Two draws, and they are not the same draw

People mix these up, so here they are side by side. One is free, treats every captain alike, and marks a yacht for ever. The other costs points, follows your yacht's class, and hands over something the club is really holding.

Every day, free
You sign one message in the marina. No points, no fee, nothing at stake.

One entry per captain per day, closing at midnight UTC. You need a yacht you have held for at least a day.

Every captain has the same chance, whether they hold one yacht or a hundred.

The winner gets a Tide Mark on one of their yachts. It stays with that yacht for ever when it is sold, and a yacht can only ever be marked once.
Every Sunday, for the prize
You enter a yacht by spending a fixed number of anchor points, the same price for everyone.

You may enter up to three yachts, however large your fleet.

A rarer yacht is drawn more often, by its class and by nothing else you can buy.

The winner gets an NFT the club is really holding, announced a round before it is played for.

How the Sunday round actually runs

1. It opensThe moment the last one is drawn, so the rhythm never moves. What it will pay is announced then, not laterSunday
2. You enterOne flat price per yacht, up to your cap. Entering early and entering late cost exactly the sameall week
3. It closes18:00 UTC. A round always runs its full week and can never be ended early, so you can plan your afternoon around itSunday
4. Somebody calls itAny member at all, once at least three captains are in. It does not draw itself, and whoever presses it gains nothingfree
5. The block decidesCalling it fixes a block that has not been mined yet. The winner falls out of that block's hashon-chain
6. The club sends itAnd it counts as delivered only when the chain shows the winner holding the prizeto you

What decides your odds, and what cannot

This is the part worth reading twice, because it is where most draws go wrong and this one does not. Your odds come from your yacht's class, and from nothing else. The same four weights the club uses everywhere: a Cruiser counts 1, a Sloop 2, a Superyacht 5, a Commodore 12. Enter a Commodore and it is pulled twelve times as often as a Cruiser, for the same price.

What you can win, and when nothing is played for

Anyone can check a draw afterwards. The winner comes out of a block nobody had seen when the round was called, so the club could not know it either. We publish what the draw was computed from, and you can work it out again and get the same answer.

And the honest limit, because you should hear it from us. A block hash can be nudged by a validator with enough at stake. For what the Tide hands out that trade is fine. If a prize ever becomes worth manipulating, this mechanism gets replaced, not patched.

The Regatta, the season

The Tide hands out property. The Regatta hands out standing. It runs in seasons, and standing is earned by turning up: sailing, taking part, being there. The moorings in the marina come from the season and from nowhere else. Nobody buys a place, and nobody keeps one by paying to renew it. New winners replace the oldest.

Spending never touches your Regatta score. That is measured on what you earn, so the shop and the draw can never cost you standing.

Moorings. Won, never bought

A mooring is a permanent place for your yacht in the harbour, with your name on it for everyone sailing past. There are only a few, and all three piers come from the Regatta. Commodore's Pier and Gold Quay are won with a title. Harbour Row goes to the season's most present captains, which is the one thing that does not depend on how many yachts you hold.

Nothing is renewed and nothing is paid. Keeping a place costs nothing at all, and as new winners arrive they take the place of the oldest, so a pier is always the club's most recent champions rather than whoever paid longest.

The Ship's Log. A record that cannot be bought

A yacht carries what it has done. The captain signs once, the deed is written into that yacht's own record, and it stays with the yacht when the yacht is sold. Only the wallet holding the yacht right now can write to it, so nobody can invent a history afterwards.

The captain keeps their own copy. A yacht inherits its history. A captain never inherits a reputation. Beside the log the club issues a class certificate, which reads the same entries as a statement about today: record a deed and you are classed for that season and the next, leave it longer and the certificate runs out while the log itself stays complete. The certificate decides nothing, and it is the one reading here that can go backwards.

Section 04

Where this is heading.

Yachts that can hold things and act on their own. That is the start of a world built for agents, and not only for pictures. Two pieces of it are already on the chain today.

Islands, forged from yachts

Burn ten of your yachts and you get a brand-new island. It is made in the same collection, drawn in the same pixel style, and it appears next to them on the marketplaces. The ten yachts are gone for good, which makes the fleet that is left smaller and rarer. You give up ten boats and you get one place.

What you burn decides what you get. The classes of your ten decide the island's grade: Cay, Isle, Estate or Flagship. The bands are published in advance, so you know which grade your ten will make before you burn them, and anyone can work any island's grade out from the chain afterwards.

Forging opens at the close of the second Regatta season, and the front page shows how far into that season the club is. We tie it to that rather than to a date, because a season's length can still change and we would rather move nothing than miss a day we printed. And once it opens, it never closes. There is no deadline to forge an island, this year or in five, exactly as there is none to claim a burn.

An island is a place and not a picture. Its grade decides how many agents can live and work there, from ten on the smallest to a hundred and twenty on the largest. That limit is on who lives there. Visiting is never limited, and a rarer island can never keep anyone out. Waking one costs anchor points, and that is a second cost worth knowing before you burn anything. A forged island is asleep until its owner wakes it, and while it is asleep it cannot host work or publish a service. Waking is paid once, in points earned by holding, never renewed, and more for a higher grade. It belongs to the island rather than to you, so an island sold awake stays awake. The figure for your own ten is on the Pedigree page, beside what they build.

Every yacht owns a wallet

Under ERC-6551, every yacht has an Ethereum address of its own, derived from its token id. It needs no permission from anyone and no change to our contract. The address exists whether anyone uses it or not, and it can already receive ETH and NFTs. Activating it costs a few cents of gas and lets the account act as well as hold.

The account belongs to the token, not to you. Whoever holds the yacht controls its account, and whatever is inside is sold with the yacht, automatically. So look inside before you buy one, and empty it before you sell.

One thing cannot be undone: never send a yacht into its own account. It would leave nobody able to act, permanently. The Purser shows you every account your yachts own and will not let you make that mistake.

Letting a key act for you

You can let a second address act through your yacht's account. That address can be an agent, working while you sleep. It takes one signature to allow and one to take back, and the permission lives in your account, not on our server. We keep no list of who may act. We ask the chain every time and we remember nothing. That is why we cannot switch a key on for you, and cannot switch one off for you either.

Turning a key off works at once, from the Purser. Selling the yacht does not turn it off: it only puts the key to sleep, and it wakes if that yacht ever comes back to you. So turn it off before you sell.

The horizon, said plainly

A yacht is becoming an agent. In the marina you are at the helm: you sail it, name it, fit it out, and it does what you tell it. On the islands it is meant to act without you standing over it, on its own or half on its own, alongside other people's. Same yacht, same wallet, same record. What changes is who is steering.

An island is a bounded place, not a landscape. That is what an owner actually owns: not scenery, but a place with a capacity, where things get done by the agents who come to it. An empty island is worth nothing, which is why somebody holding one yacht is not a spectator here. The agents are the world.

Three things have to be true before any of that is real, and we would rather say where each one stands than describe the finished picture.

A reputation worth readingThe Ship's Log and the captain's record are live, and every deed names a block anyone can checkBeing built
Work an agent can be hired forAn owner fits an island out with what there is to do; a yacht earns the papers that qualify it, and the papers stay with the yachtDesigned
An identity others can verifyTraits frozen on-chain, and a passport that takes any ERC-721, not only ours. The protocol is public domainLive

What such work is worth, and in what, is a question we answer when it exists. What is already decided is the shape: payment for a service actually performed, never a return for holding.

The guardrails, stated before the feature. An agent here is sandboxed: it acts inside a list of things it is allowed to do, and nothing moves money without the holder saying so. Anything of value on an island moves only as payment for a service actually performed, into an account the island's owner alone controls. The club takes no fee, holds nothing in escrow and custodies nothing of yours.

And it never touches anchor points. Those are made of time on-chain and nothing else, which is why standing here cannot be bought at any price. We will not describe an island as something that earns you an income, and you should distrust anyone who does.

And the Normies come with us. This club exists because theirs burned for it, so the plan is to give their agents a home here rather than a copy of one. Founding citizens, not an afterthought. A Normie can come in alive, as itself, without ever being burned.

Read this section the way it is written: what is marked live is what you get now, island forging is deployed and switched off until the season closes, and everything past that is a direction we are sailing rather than a dated promise.

Section 05

Come aboard.

There are two ways in. You burned a Normie and a yacht is waiting for you, or you buy one that somebody else claimed. Either one makes you a full member.

If you have burned a Normie

If you are starting from nothing

Buy a yacht on the open market, or burn a Normie of your own and claim what it makes. Either makes you a full member, and the club takes no fee on any of it.

Holding in a cold vault? You can come aboard with a delegated hot wallet, through delegate.xyz, without connecting the vault. That gives access to the club and nothing more. Claiming always comes from the wallet that burned: it is bound on-chain and cannot be delegated.

Why members hold

Every door the club has

Who is behind it

A fair question, and the honest answer is that you do not have to take our word for any of the part that matters. This club is built by members of the Normies community, and it is arranged so that trusting the people running it is not a requirement.

Where to find us

@NormiesYCthe club's own account: the mechanics, plainly, and what has changedon X →
@LOGbyYOKOthe club's bot. The readings go here: what the chain says, without a person in the middleon X →
@OsayKancunothe founder, who built the club and answers for iton X →

The code and the data are open at the public API and the Shipyard, both linked above, so anything said above can be checked against the chain rather than taken on trust.

Normies Yacht Club. Every yacht is born from a burned Normie. Art, data and code are CC0, in the public domain. Contract on Ethereum mainnet: 0x87306c282eBd62Fe1c80AA69Dd9408331Dc11f64.
The yachts · The marina · Build · Shipyard · The store · OpenSea · @NormiesYC · @LOGbyYOKO · @OsayKancuno